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  13. Dota 2 International 2017

    The International 2017 is the third Major of the 2017 season and the seventh annual edition of The International. The tournament was hosted in Seattle for the sixth consecutive year. The Main Event took place for the fourth consecutive time at KeyArena, a multi-purpose arena in Seattle Center with a total seating capacity of over 17,000. The initial prize pool of the tournament was $1,600,000 USD. An additional 25% of all TI 7 Battle Pass sales are added to the total prize pool.[4] These sales include compendium purchases at multiple levels and points available to level up the compendium in game. The current total prize pool is $24,787,916 ($23,187,916 added).[4] $100,000 of the prize pool is awarded to the winner of the All-Star Match.
  14. Titanfall 2 Release

    Like its predecessor, the game is a first person shooter in which players can control the pilot and the exoskeleton "Titans", made in the style of "fur." The pilot has an Arsenal of abilities that allow you to make jumps and run along walls using the "hopping module pilot". These abilities can be used with each other to quickly move around game locations. Speed parkour much slower than in the previous game of the series, making the game more accessible to new players[source not specified 294 days]. The matches have been redesigned so that players now have plenty of time to study the map and its features. When the player gets enough points, you can call a Titan, desantiruetsya from the sky. They are much slower than pilots, but they have more powerful weapons and more survivable. Was introduced six new types of Titans. Has undergone a significant change in the customization of the Titans. Now every "type" of titanium has assigned to him weapons and abilities which can not be changed by the player as it was in the first part, however, it is possible to slightly change their principle of action: for example, to add bullets ricochet, or during ejection to detonate a nuclear weapon.
  15. Counter-Strike: Global Offensive

    Official Playtime on Operation Hydra Maps We have added a WebAPI for public access to official playtime distribution on Operation Hydra maps in Competitive and Casual game modes. This allows map creators and the CS:GO community to track the relative popularity of Operation Hydra maps. Normal Mapped Finishes We have added support for normal maps on Custom Paint Job, Patina, and Gunsmith finish styles. The CZ75-Auto | Victoria has been updated with this feature. You can read more about it and see an example here.
  16. Call of Duty WWII

    Sledgehammer Games, which is now in full tries to make Call of Duty: WWII good game, made itself felt at the current Gamescom. The developers made a show of his creation, simultaneously announcing "headquarters" is a conditional virtual space for players where they can exercise and improve their social interaction skills. "Headquarters" is a special platform built on the basis of the multiplayer mode of Call of Duty, which is to unite the gaming community. Visitors of "Staff" will be able to practice in a shooting range to fire anti-aircraft guns in the name points to participate in small duels, and even to engage in safe cyber events. Simple communication with other users and the group to participate in an online "team fights" also has not been canceled. It's nice that "Headquarters" will open for visits at exactly the release date of the game — that is, November 3. Social hub will be available on PC, Xbox One and PlayStation 4. If necessary, you can refer to the official video from the developers for additional information. Recall, the closed beta testing of Call of Duty: WWII begins August 25 on the PlayStation 4. Meeting access will be granted to those users who pre-ordered. On all other platforms, the beta starts on 1 September.
  17. Mortal Kombat X

    Mortal Kombat X, has the most elaborate and complex mechanics in the series. If you compare with the previous part, were introduced the following changes: 1. Enter system variations for each character, three on each, Triberga 4 (something similar was in MKDA, but worked completely differently), it allows you to choose a character and a variation to suit your style of play. 2. Returned the scale for endurance running, which was in MK3 and MK4, now it has become a more important element of gameplay as it is spent on such activities as bakdash, interaction with objects in the arena, the breaker and block breaker, running, on the abolition of some special. techniques. 3. Returned to interactions with objects in the arena, let me remind you that the fourth part was on certain cards to throw at the enemy stone or skull. 4. Armory wacap now requires meter, which requires a slightly more thoughtful game. 5. Back in the game of brutality and added a stage of brutality (unique to the arena), significantly reworking the concept, making them more spectacular, the brutality complexity varies from relatively simple to quite complex in execution with a number of conditions. 6. Sorry, removed the famous tower of trials, and instead have introduced a living tower, the changing times a week, day and hour, allowing you to try out some DLC characters before buying. 7. With regard to the MKXL, improved netcode used GGPO, reduced input lag and other things improve the online game. 8. Simply divine crypts, which is a separate game mode with puzzles. Now consider the story of the mod, it became shorter because HIC is a retelling of MK4 with some modifications in the story is adjusted for the alternate universe, it is worth noting that very blend of QTE moments, which even a little. Of the major drawbacks perhaps I should note that to make all the variation. it is impossible, most of the applicable characters, sometimes only one, sometimes two.
  18. Welcome to Pages

    Welcome to Pages! Pages extends your site with custom content management designed especially for communities. Create brand new sections of your community using features like blocks, databases and articles, pulling in data from other areas of your community. Create custom pages in your community using our drag'n'drop, WYSIWYG editor. Build blocks that pull in all kinds of data from throughout your community to create dynamic pages, or use one of the ready-made widgets we include with the Invision Community. View our Pages documentation
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